5.05.2004

MIT students make computer 'biking' a fun exercise

The hot-air balloon was too low, much too low. A mountain loomed ahead, its granite wall reaching out to smash the fragile basket. Daniele De Francesco had only seconds to react. So De Francesco did the only thing he could do. He pedaled faster.

It worked. On the TV screen in front of him, the balloon slowly rose, clearing the peak with room to spare. De Francesco even got a couple of bonuses. He snared a floating gold coin worth 50 points, as well as a vigorous cardiovascular workout.

As a 2000 graduate of the Massachusetts Institute of Technology, De Francesco still has use of the school's Zesiger Sports and Fitness Center. That's why he's one of the test subjects for an MIT project that merges video gaming with physical fitness.

It's called CycleScore, and it's a recumbent bicycle connected to a personal computer programmed with a simple, engaging game. CycleScore transforms the bike's pedals and handlebars into game controllers, and offers a game program that rewards steady effort and the occasional burst of speed. There's even a touch of the shoot-'em-up, as the balloonist can fire missiles at passing targets for extra points. The idea is to create a system so interesting and enjoyable that people will forget they're sweating.

For De Francesco, it almost works. "It gives me something to think about," he said. "Working out staring at the wall is the boringest thing." But the only game currently running on CycleScore -- steering a hot-air balloon over mountains -- might get a little old after a while.

The MIT students working on CycleScore certainly agree. They're techies as well as gamers, and hope to eventually offer a suite of slam-bam action games that'll turn members of the PlayStation generation into workout junkies.

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